"Master of Play: The many worlds of a video-game artist," by Nick Paumgarten in The New Yorker
"Transmedia Storytelling," by Henry Jenkins in Technology Review
How do these two stories in the media depict games, stories, and the digital/networked technologies that are used to experience them? What assumptions does each writer make about the audience and its attitude towards either video games or transmedia? Is there an implicit or explicit critique of the newer forms of culture? A defense?
Finally, what do you learn from the two readings that might help you pinpoint salient issues in thinking about digital narrative?
Illustration from The New Yorker article.