We're going to break up into groups, assign roles from a development team, and work through some of the categories in ch. 11 in The Game Design Workshop. We can also use the following terms, from "Tools for Creating Dramatic Game Dynamics" by Marc LeBlanc



For the old conflict between game and narrative, see: Jesper Juul: "A Clash between Game and Narrative". Paper presented at the Digital Arts and Culture conference, Bergen, Norway, November 1998.http://www.jesperjuul.net/text/clash_between_game_and_narrative.html
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